PRIME TIME

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FLAG FOOTBALL & BASKETBALL

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5 on 5 football RULE BOOK

FOLLOW THE RULES OR FOLLOW THE DOOR

5 on 5 rules

SECTION 1 - ABOUT THE GAME

ARTICLE 1 –

NUMBER OF PLAYERS ON THE FIELD: There will be five (5) players on the field at

one time. 2 players are required to avoid forfeit.

ARTICLE 2 –

THE BALL: Regulation size football.

ARTICLE 3 –

THE FLAGS: All flags used shall be an Officially Licensed Flag Triple Threat.

ARTICLE 4 –

PLAYING FIELD SIZE: The playing field size will be 70 yd x 35 yd.

ARTICLE 5-

SCORING: The scoring system will be as follows:

A. Touchdown = 6 points

B. Safety = 2 points

C. Forfeited Game = 1 point

D. Extra Points:

a. By running or passing only (no kicking allowed) from 5 yards = 1 point

b. By running or passing only (no kicking allowed) from 12 yards = 2 points

(NOTE: A team is given one choice which cannot be changed even if a penalty should

occur. If you declare you are going for 2 points the ball is placed at the 15 yard line and

even if a penalty shall occur, the team will only be able to run or pass and if successful,

no matter from what distance, the value of the try is 2 points.)

E. Mercy Rule of 42 points.

ARTICLE 6-

TYPE OF BLOCKING: The only type of blocking shall be Screen Blocking (you cannot

move).

ARTICLE 7-

RECEIVING ELIGIBILITY: Everyone is eligible to receive a pass.

SECTION 2 – RULES & REGULATIONS

ARTICLE 1 –

BASIC RULES OF 5 ON 5: A coin toss shall begin each game. The captain winning the

toss shall choose one of the following options:

Offense

Defense

Designate which goal his team will defend.

The offensive team takes possession of the ball at their 5-yard line and has three (3)

plays to cross mid-field. Once a team crosses midfield, they will have three (3) plays to

score a touchdown. If the offense fails to score, the ball changes possession and the

new offensive team takes over on their 5-yard line.

If the offensive team fails to cross midfield, possession of the ball changes and the

opposite team starts their drive from their 5-yard line.

All drives and possession changes except interceptions start on the 5-yard line of the

offense.

Teams will switch ends after the first 22 minutes (Halftime).

Ball must be snapped between the legs, not off to one side, to start play. Direct snaps

are legal.

The ball is ruled dead when:

A. A snap to a Quarterback hits the ground.

B. A fumble hits the ground (no fumble recoveries allowed)

C. A ball carrier’s knee touches the ground.

D. A ball carrier steps out of bounds

E. A ball carrier’s flags are legally removed. (NOTE: if ball carrier’s flags fall off

inadvertently play shall revert to a 2 hand touch.)

25 second clock- Each time the ball is spotted, a team has 25 seconds to snap the ball.

Blocking – NO BLOCKING and NO CONTACT ALLOWED- anywhere, anytime.

SCREENBLOCKING ONLY!

ARTICLE 2 –

THE FIELD:

Field Size – 50 yards in length 35 yards in width.

End Zones – (2) 10 yard end zones.

ARTICLE 3 –

PLAYERS:

Roster size – Teams consist of a total of 10 players on the roster.

Number of players on field – 5 players on the field at one time with 1 substitution.

Forfeits- to avoid a forfeit you must have at least 2 players to begin the game.

ARTICLE 4 –

SCORING & OVERTIME:

A. Games are played with 2 – 22 minute halves.

B. Touchdowns = 6 points

C. Extra Points = 1 point (5 yards run or pass – no kicks allowed)

= 2 points (15 yards run or pass – no kicks allowed)

D. Safety = 2 points

E. Forfeited Game = 1 point

F. Mercy Rule = 42 point

G. Overtime = There will be a coin toss. The team will declare long or short and

the other team either has to match it or go for the win. If both teams match the

process will be repeated until there is a winner.

ARTICLE 5 –

RUNNING PLAYS:

A. The Quarterback CANNOT run the ball at any time.

B. Only direct, backward hand-offs are allowed. All hand-offs must take place

behind the line of scrimmage. Players do not have to be lined up behind the

Quarterback to receive a hand-off.

C. Laterals or pitches of any kind are allowed anywhere or anytime behind the

line of scrimage.

D. The “No Run Zone” is designed to avoid short yardage power running

situations. “No Run Zones” are located 3 yards from each end zone and 5 yards

on either side of the mid-field. No player is allowed to run inside of the “No Run

Zone”.

E. The player who takes the hand off can throw the ball as long as he does not

cross the line of scrimmage. Once the ball has been handed off all defensive

players are eligible to rush and the 5 second count stops.

ARTICLE 6 –

PASSING:

A. All passes must be forward and received beyond the line of scrimmage.

B. Shovel passes are allowed but must be beyond the line of scrimmage.

C. The Quarterback has a 5 second Pass Clock. If a pass is not thrown within the

7 seconds, play is dead and loss of down. The ball is spotted at the line of

scrimmage. The Referee shall count 5 seconds.

D. Interceptions change the possession of the ball and can be returned.

Interceptions are the only change of possession that do not start on the 5 yard

line.

E. Only 1 forward pass per down.

ARTICLE 7 –

RECEIVING:

A. Eligible receivers – all players are eligible to receive passes including the

Quarterback after the ball has been handed off behind the line of scrimmage.

B. A player must have at least one foot in bounds to make a legal reception.

ARTICLE 8 –

RUSHING THE QUARTERBACK:

A. Defensive players that rush the passer must be a minimum of 6 yards from the

line of scrimmage when the ball is snapped. Any number of players can rush the

Quarterback.

B. Ball spotter- A ball spotter shall be used to mark the line of scrimmage.

C. Rush spotter- A rush spotter shall be used to mark the rushers starting point.

D. Rushers must go for the Quarterback’s flag and are not allowed to make

contact. You cannot hit the Quarterback’s arm to block a pass. You MUST go for

the flag.

ARTICLE 9 –

EQUIPMENT:

A. The Ball- Regulation size football will be used.

B. The Flags – All flags used shall be an Officially Licensed Flag Triple Threat.

C. Shoes – Cleats are allowed but must be rubber. No metal spikes are allowed.

D. Screw in cleats are allowed if the screw is part of the cleat. Inspections will be

made.

E. Jerseys – All jerseys shall be tucked into pants/shorts.

ARTICLE 10 –

TIME OUTS:

A. Each team has one 60 second time out per game.

B. Clock stops during all time outs.

ARTICLE 11 –

PENALTY ENFORCEMENT:

A. Offensive Penalties:

B. Illegal Motion – More than 1 person moving at the snap, false start, illegal shift,

illegal motion = 5 yards from line of scrimmage and loss of down.

G. Illegal Contact – Holding, blocking, etc = 10 yards from the line of scrimmage

and loss of down.

H. Defensive Penalties:

I. Offsides = 5 yards from the line of scrimmage and automatic first down.

J. Defensive Pass Interference = a spot foul.

K. Illegal Contact – Holding, blocking, etc = 10 yards from the line of scrimmage

and automatic first down.

L. Illegal Flag Pull – Pulling of runner’s flags before he has the ball = 10 yards

from the line of scrimmage and automatic first down unless it was a touchdown

and then the offense has the option of the yardage or the score.

M. Illegal Rushing – Starting to rush the Quarterback from inside the 7 yard rush

marker = 10 yards from the line of scrimmage and automatic first down.

N. Flagrant Fouls – Any flagrant contact whatsoever - tackling, elbowing, cheap

shots, blocking, taunting, “F” bombs or other similar unsportsmanlike acts shall

not be tolerated. The Official shall the stop the game, eject the player from the

game and administer a 10 yard penalty from the line of scrimmage with an

automatic first down if it was on the defense or a loss of down if it was on the

offense and give the captain a verbal warning. FOUL PLAY WILL NOT BE

TOLERATED.

O. Games cannot end upon a defensive penalty unless the offense declines it.

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